A bit of inspection in the full game’s files. There are lots of stadiums which contain very detailed exterior data. And when i am talking about detailed i mean that there are A LOT of meshes dedicated to the exteriors. Maybe 1/3 or 1/4 of the full stadium model file size. Here are some of the stadiums:
Ball Export works as last year and there was no other way to test it other than the almighty Pokeball.
I’ve not tested trophy export, but since its exactly the same structure i guess this is working as well.
Fifa 15 has indtoduced some changes to all model textures.
The most important one is that all textures have doubled their sizes.
Face textures are now 1024×1024, ball textures 1024×1024 and boot textures 512×512
The second one that i noticed is that they introduced a new compression for the normal maps. From now and on the normal maps will be compressed with -BC5 compression. This is fairly new type which is probably optimized for normal maps and with the latest versions of DirectX.