So now that the compression obstacle is down, we can finally start working on the game models 😀
Bad news is that due to the new engine, models (like all the rest of the game files) have a new container format which will need a lot of testing and trial&error to parse it properly. Its more complicated than the rx3 format because it probably supports more functionality.
Good news is that the pure geometry information in FIFA 17 files is much more organized and therefore easier to parse than it was in the past. Right now its just vertices and triangles, so stay tuned for a new -update- post.
Tutorial on how to extract faces from FIFA 17?
You’ll have to wait for our CG Explorer 17 😀