FIFA 3D Importer/ Exporter

A bit of inspection in the full game’s files. There are lots of stadiums which contain very detailed exterior  data. And when i am talking about detailed i mean that there are A LOT of meshes dedicated to the exteriors. Maybe 1/3 or 1/4 of the full stadium model file size. Here are some of the stadiums:

Allianz Arena

Santiago Bernabeu

Camp Nou

Emirates

La bombonera

Old Trafford

San Siro

Etihad Stadium

 

Greg

I took some time to examine the model bones again. Just to remind everyone, this is the reason why the FIFA exporter is not capable of exporting custom meshes as head, hair or boot models.

I managed to find the bone head positions out of the transformation matrices, but that does not seem to work will all the bones. That is still a heavily WIP.

Despite that, it is nice to know how many bones control a FIFA 15 face (and they are more than 30).

 

 

Fifa 15 has indtoduced some changes to all model textures.

The most important one is that all textures have doubled their sizes.

Face textures are now 1024×1024, ball textures 1024×1024 and boot textures 512×512

The second one that i noticed is that they introduced a new compression for the normal maps. From now and on the normal maps will be compressed with -BC5 compression. This is fairly new type which is probably optimized for normal maps and with the latest versions of DirectX.

Greg

Image

One of the most important features of the upcoming version. General model file overwriting. That means that exactly what happens with the head and hair models, is available with ALL other models. You can import them, alter them to your will and export them. Of course that contains uv maps, color maps vertex positions, scalings rotations everything. Alongside with that texture export will be also available in the overwriter.